PHYGITAL WANDERER
“Attempt what is not certain. Certainty may or may not come later. It may then be a valuable delusion”(Richard Dirbenkorn)
Phygital wandering
Capturing fleeting moments in a world of constant change, where feelings and impressions settle like sediment in the flow of movement and departure"
ARTIST BIO
Sylvain Doreau (born in 1964 in Paris) is a transdisciplinary artist and Games and Animation veteran whose work explores emotional memory, disappearance, and the urban landscape through painting, video, text, and digital technologies.
Trained in fine arts in the Paris region, he joined the pioneering Moment Synthèse collective in the early 1980s before studying audiovisual arts at ESRA Paris. During the first digital boom, he began a career in 3D graphics, designing for Television for early Parisian studios.
Between 1989 and 1996, as part of Medialab Paris (Canal+), he created numerous TV graphics and collaborated with major artists and figures such as Moebius, Peter Gabriel, Francis Ford Coppola, Karl Lagerfeld, the Di Rosa brothers, Kriki, Matt Mulligan, These formative years deepened his fascination with light, texture, and visual structure and storytelling.
Seeking broader horizons, he joined DreamWorks Animation in San Francisco in 1998, working on Antz and Shrek as a previs artist 3D set designer, collaborating closely with the Art Department. With Shrek he won the first Academy Award in Animation in 2002.
During this period, deeply shaped by San Francisco’s nightlife and SoMa district, he revived his personal painting practice — first under surrealist and expressionist influences, then gradually shifting toward an abstraction inspired by the "West Coast Experiment" (Richard Diebenkorn, Rauschenberg, Jasper Johns). He participates to multiple group shows in the SF Bay Area and Phoenix, AZ
After Shrek and a period of burnout in 2001, he left the animation industry and transitioned into the video game world, joining Electronic Arts. From his San Francisco Soma loft-studio and showroom, he developed an independent creative, exhibition business and studio space, (the “6th street loft”) creating and selling a large body of work, outside the gallery systems. There he produced kinetic and vibrant abstract paintings, creating events, openings, private sales his own space, building up a solid network of collectors. During that time also witnessed and documented the city’s accelerating gentrification through abstract videos.
After the collapse of the internet bubble, as the local Art market, he moved to the historic neighbourhood of North Beach, in more cozy studio space on Powell street. It is during this time that he created Cadastres Exquis, blending painting, text, and fragments of printed urban maps. Inspired by Baudrillard (America), Diebenkorn, and surrealist practices, he invented an emotional cartography — an attempt to capture urban impermanence.
In parallel, he developed The North Lake painting series, based on an introspective video series filmed at Golden Gate Park, exploring light, silence, and liquid memory, echoing Gaston Bachelard’s reveries from Water and Dreams.
In 2010, he fulfilled a lifelong dream by joining Lucasfilm, working at the famous Skywalker Ranch on Star Wars projects, under the guidance of George Lucas and Steven Spielberg — a key milestone closing a long Northern California journey.
Following further industry layoffs in the game industry, he relocated to Los Angeles to work for the Activision and the mega franchises such as Call of Duty, directing cinematic content. He continued exploring his personal artistic work, enriching his visual vocabulary with the fragmented energy of Southern California’s sprawling metropolis. In Santa Monica first, few block from where Diebenkorn created the Ocean Park series, then in the sleepy beach town of Redondo Beach. There, he started to explore more hybrid formats and added his own music composition to the videos.
Closing the California capter, he moved to in Ireland in Dublin in 2018. Continuing his professional work in games and animation, he is also expanding his personal artistic practice toward a "Phygital" approach, balancing digital experimentation (AI, neural networks) with traditional media (painting, paper, print).
His recent abstract series such as Deep Paints (immersive, layered paintings using AI) and Journaux-Peintures (fragmented visual diaries, using AI transitions) extend his ongoing exploration of memory and disappearance through abstraction.
There also started in 2025 to create new series “sunsets”, inspired by the memory fragments of Los Angeles, vibrant colours and light, impermanence, endless and aimless higways. The highly saturated work on paper were seen through the prism of memory, soft nostalgia, and escapism to the gloomy Irish winters, short summers, and the muted local color palette. Again his body of work was build on memory fragments, filtered through his local environment.
He recently moved in the spring of 2026, to the bright, sunny, vibrant and historic city center of Bordeaux, is it “back home”, or part of another cycle of evolution and rebirth? Limestone medieval and hausmanian buildings, bright colors, sunshine, the Garonne river, the ocean nearby, the grid structure of vineyards, started to trigger a new wave of inspiration and body of work, driven by a new uplifting energy, under a light similar to California, with a French twist…